;init_sp ;======================== ;| Debugging | ;======================== ;error_geometry_hide_all ;debug_structure_automatic off ;debug_objects on ;debug_objects_bounding_spheres off ;debug_objects_collision_models off ;debug_objects_physics_models off ;debug_objects_biped_physics_pills on ;debug_objects_names on ;debug_objects_unit_vectors on ;game_tick_rate 30 ;debug_render_effects 1 ;debug_campaign_metagame 1 ;======================== ;| GameState | ;| This will slow saves | ;======================== ;game_state_verify_on_write 1 ;game_state_verify_on_read 1 ;======================== ;| Cheats | ;======================== ;cheat_infinite_ammo off ;cheat_deathless_player on ;cheat_controller 1 ;core_regular_upload_to_debug_server true ;======================== ;| Performance | ;======================== ;texture_cache_force_medium_detail on ;bitmap_downsample 1 ;ssc_lightmap_shadow_extrusion 0 ;display_framerate 1 ;enable_dynamic_sound_cache on ;run_game_scripts 0 ;======================== ;| Campaign | ;======================== ;game_difficulty heroic ;game_coop_players 2 ;game_start levels\solo\03a_oldmombasa\03a_oldmombasa ;game_start levels\solo\05a_deltaapproach\05a_deltaapproach ;game_start levels\solo\06b_floodzone\06b_floodzone ;game_start levels\solo\010_jungle\010_jungle ;game_start levels\solo\030_outskirts\030_outskirts ;game_start levels\solo\040_voi\040_voi ;line below turns on the use of designer zones. scenario_use_non_bsp_zones 1 event_display_category ai:vs: message ;======================== ;| Multiplayer | ;======================== ;game_multiplayer slayer ;game_multiplayer king ;game_splitscreen 1 ;game_start levels\multi\lockout\lockout ;game_start levels\multi\coagulation\coagulation ;game_start levels\multi\zanzibar\zanzibar ;======================== ;| Test | ;======================== ;game_start scenarios\test\box\box_chucky ;game_start scenarios\test\brute_test\brute_test ;game_start scenarios\test\meat_grinder\meat_grinder ;game_start scenarios\test\prisoner\prisoner ;game_start test\cupertino\cupertino ;game_start test\poopies\poopies ;game_start test\onewayportals\onewayportals ;game_start test\fog_bank\fog_bank ;==================================== ;| Saved Films Debugging | ;==================================== saved_film_toggle_debug_saving 1 ;========================================== ;| Determinism Debugging - Always on | ;========================================== ;determinism_debug_manager_enable_logging 1 determinism_debug_manager_enable_game_state_checksum 1 ;determinism_debug_manager_enable_log_file_comparision_on_oos 1 ;========================================== ;| Determinism RICH Debugging | ;========================================== ;OBJECT determinism_debug_manager_set_consumer_sample_level object 2 ;PLAYERS determinism_debug_manager_set_consumer_sample_level players 2 ;AI determinism_debug_manager_set_consumer_sample_level actor 2 ;determinism_debug_manager_set_consumer_sample_level squad 2 ;determinism_debug_manager_set_consumer_sample_level "squad group" 2 ;determinism_debug_manager_set_consumer_sample_level prop 2 ;determinism_debug_manager_set_consumer_sample_level prop_ref 2 ;determinism_debug_manager_set_consumer_sample_level tracking 2 ;determinism_debug_manager_set_consumer_sample_level "joint state" 2 ;determinism_debug_manager_set_consumer_sample_level "dynamic firing points" 2 ;determinism_debug_manager_set_consumer_sample_level clump 2 ;determinism_debug_manager_set_consumer_sample_level "vocalization records" 2 ;determinism_debug_manager_set_consumer_sample_level "command scripts" 2 ;determinism_debug_manager_set_consumer_sample_level "game sound scripted impulses" 2 ;EFFECTS ;determinism_debug_manager_set_consumer_sample_level "effect" 2 ;determinism_debug_manager_set_consumer_sample_level "effect event" 2 ;HS determinism_debug_manager_set_consumer_sample_level "det hs thread" 2 ;GENERIC GAME STATE CONSUMERS ;determinism_debug_manager_set_consumer_sample_level "ai_reference_frame" 2 ;determinism_debug_manager_set_consumer_sample_level "ai globals" 2 ;determinism_debug_manager_set_consumer_sample_level "ai player state globals" 2 ;========================= ;| Network | ;========================= net_never_timeout 0 data_mine_enable 1 ;========================= ;| Save Film Theater | ;========================= ;event_log_category networking:simulation verbose ;========================================== ;| Antialiasing Enable / Disable | ;========================================== ;render_tiling_configuration 0: //no AA ;render_tiling_configuration 1: //2x AA ;render_tiling_configuration 2: //4x AA ;========================================== ;| Events | ;========================================== events_suppress_console_display 0 ;========================================== ;| Localization | ;========================================== ;Unicode_warn_on_truncation 1 ;========================================== ;| DVD/HDD | ;========================================== run_like_dvd ;run_no_hdd ;========================================== ;| I/O | ;========================================== force_aligned_utility_drive true ;========================================== ;| achievements | ;========================================== ;========================================== ;| cut scene geometry | ;========================================== debug_structure_automatic 0 ;========================= ;| Hopper Stuff | ;========================= ;net_matchmaking_hopper_id_adjustment ;net_use_hopper_directory test_hoppers ;network_storage_set_storage_user ;========================= ;| Network Logging | ;========================= ;event_log_category networking: verbose ;event_log_category networking: status ;event_log_category networking: message ;========================= ;| Voice Logging | ;========================= ;event_log_category voice: verbose ;event_log_category voice: status ;event_log_category voice: message